Useful Skills & Spells (For New Players with a Valkyre (VK) Bent)
As you go throughout the game, you'll be able to access nearly every spell and skill available (assuming that they aren't restricted to prime classes that you didn't choose as your prime class). But there are some truly essential skills and spells that every player should want to immediately acquire as soon as possible (depending on your class orders) These are for new players (level 10 and below) For further details, take a look at the helpfiles inside the MUD itself (help double attack), (help kick), etc...
Please note some very important notes about learning skills/spells
Skill or Spell | Effects | Level to Acquire At | Where To Get / Read Spellbook At |
Double Attack | Adds another melee attack | Wa 1, Ba 3, Mo 6, Th 10 | rapidly read manual {warrior guild - VK} |
Kick | Extra melee attack that deals damage if it hits (counts as your extra maneuver in combat - no cost) | Wa 1, Ba 1, Mo 1 | abused book with footprints {warrior guild - VK} |
Tactics | Learn how to fight with others in a group | Wa 1, Ba 4, Mo 1, Th 1 | bold looking tome {warrior guild - VK} |
Swordsmanship | Extra +hitroll | Wa 5 | Ibrahim's guide to mastering the spatha {purchased at VK library} |
Bash | Attempts to knock down monster / stun monster | Wa 8, Ba 7 | demolished book missing its cover {purchased at VK library} |
Improved Attack | Essential skill for monk primes - you must read this book before even trying to kill anything - allows your barehand attacks to resemble a weapon, otherwise you're just slapping monsters | Mo 1 | notes on sparring {VK monk guild} |
Strike | Extra melee attack that deals damage if it hits (barehand only, counts as your extra maneuver in combat - no cost) | Mo 8 | a manual with a faint palm print {icy peasant boy - City of Ice - Aisholm} |
Backstab | Special combat maneuver that initiates battle (cannot be used if mob is hurt) - costs mvs and uses thief level multiplers / dex / dam / hitroll to generate massive damage - also gets weaker the further down thief is in your class order | Th 1 | traitorous tome {VK thief guild} |
Pick Locks | Unlocks locked doors if they are pickable | Th 1, Ba 1 | instructions for a thief's toolkit {VK thief guild} |
Search | Searches the room for hidden treasure after a monster has died if there was nothing on the corpse | Th 1, Ba 7, Dr 22 | a fortune hunter's guide to all things hidden {VK thief guild} |
Trip | More effective than bash, attempts to trips the monster rather than just charging and bashing into it | Th 8, Mo 30 | the story of Molly Droit {pops on BH but mobs are all too mean for typical newbie - Red Sash - BH Town, Temple Monks - Balrog's - BH} |
Shapeshift | Essential base skill for druid primes - very useful skill for everybody else - special animal forms that you can shift into (requires mana to shift and requires mana to maintain form) | Dr 1 | a script of druidic arts {VK druid guild} |
Spellcraft | Imbues spells with extra potency at times (masterfully cast spells that for certain spells adds a special effect that the normal base spell doesn't normally have) | Ma 1, Cl 5, Dr 10, Ne 5, Ba 15 | mysteries of magic {VK mage guild} |
Detect Invisible | Allows you to see invisible objects and players when you have the spell cast on yourself | Ma 2, Cl 5, Ne 7, Ba 10 | translucent blue {VK mage guild} |
Chill Touch | Ice-based weak direct damage spell | Ma 3, Ba 11 | worn ice blue {VK mage guild} |
Invisibility | Allows you to turn invisible or turn objects invisible when cast on the target | Ma 4, Ba 12 | transparent {sold at BH High Powered Magic Shop - Orkhis} |
Web | Allows you to cast a binding spell that fixes the monster in the room and tries to prevent it from fleeing - also reduces monster's armor class by at least -0.3 | Ma 4, Ba 12, Cl 18 | sticky {sold at SS Magic Shop} |
Armor | Reduces your armor class by -2.0 for duration of the spell | Cl 1, Ma 5, Ba 13 | leather bound {VK cleric guild} |
Burning Hands | Fire-based weak direct damage spell | Ma 5, Ba 13 | pale red book {sold at BH High Powered Magic Shop - Orkhis} |
Dispel Magic | Undoes spells cast on you (both good and bad) - but can only dispel spells cast by a magician of the same level as you or lower - cannot dispel spells cast by a higher level magician | Cl 6, Ma 6, Ne 6, Dr 12, Ba 14 | bright white {sold at VK Library} |
Blindness | Attempts to blind the target (gives about +4.0 to their armor class and reduces their +hit) - duration is usually around 2 minutes | Cl 6, Ma 8 | opaque {sold at BH High Powered Magic Shop - Orkhis and sold at VK Library} |
Fly | Allows target to fly for duration of the spell - access rooms in the air where you have to be flying. | Ma 9, Cl 17, Dr 19 | floating {gold bird - Penguin Tower AH} |
Lightning Bolt | Thunder-based direct damage spell | Ma 9, Ba 17 | cobalt blue {sold at VK Library} |
Cure Light | Weakest healing spell available | Cl 1, Dr 5 | mint green {VK cleric guild} |
Create Water | Allows you to fill your water container with water with magic | Cl 2, Ba 10 | damp {VK cleric guild} |
Create Food | Allows you to create food magically | Cl 3, Ba 11 | moldy {VK cleric guild} |
Spiritual Hammer | Creates a temporary hammer weapon for you (must be barehanded for hammer to form - hammer can hit ether mobs and if you have spellcraft learned, a masterful cast of the hammer spell gives you a bigger hammer that shocks monsters once in a while) | Cl 4 | Thor's {old grymlyn - Grymlyns - SS} |
Cure Minor | Weaker healing spell | Cl 4, Dr 8 | moss green {sold at VK Library} |
Bless | Gives target +1 hitroll | Cl 5 | religious {sold at VK Library} |
Shield of Faith | Reduces damage you receive as long as the shield lasts | Cl 6 | book of faith {sold at VK Library} |
Earthquake | Earth based mass damage spell - damages everything in the room at the same time - which causes all the monsters to fight you at the same time | Cl 7 | cracked {weasel - Asylum area - BH} |
Water Breathing | Allows you to breathe underwater | Cl 9, Dr 12, Ma 16 | aqua {noble penguin - penguin tower AH} |
Remove Poison | Cures you of poison's effects | Dr 5, Cl 9 | tan {fat merchant - BH town BH} |
Cure Normal | Cures about 25 HP on average | Cl 10, Dr 14 | sea green {druid - Greek Forest BH} |
Supplication | Summons either a good or an evil servant upon sacrificing a corpse to your god - you can order servant to assist you in battle | Cl 10 | spellbook of divinity and holiness {Black or White Bishop - Chessboard - VK} |
Freshwater | Creates a water spring in the room (can only be used outdoors) | Dr 4 | freshly soaked pages {marble fish - Garden BH} |
Goodberry | Creates a magical goodberry food item that cures you slightly when eaten - at druid 10 you get 2 berries, at druid 20 - you get 3 berries per casting - can only be used outdoors | Dr 6 | elderberry stained scripts {cleric - Newbatia VK} |
Animate Dead | Raises the dead (requires a corpse) to produce an undead servant that you can order to assist you in battle | Ne 6 | maggot book, or undertake the quest at Iglavius in {Newbatia Attics - VK} - warning, must kill zombies to get to Iglavius |
Summon Undead | Summons spiritual servant that you can order to assist you in battle | Ne 10 | book of the dead {crimson adept - near VK necro guild} |
Lion Chorus | Improved damage for duration of song (damage and duration along with lower mana cost comes with bard levels up to bard 12) | Ba 1 | book embossed with a lion's head {bard guild - Newbatia VK} |
[Written on: 15-Feb-2010]