Introduction
A MUD is a text-based game and SlothMUD is one of the best (and oldest) MUDs in existence. By its very essence, there are no pictures and the pace of the game is very fast, which means that you have to have quick reading and typing skills in order to be successful at this game. The game is also quite involved and mirrors quite a bit of real life whenever possible. There's also a very steep learning curve involved with a MUD of this depth, but once you get over that hill, your reward is a quite involved game that keeps you busy for years or even for decades.
Here's a sample of what the MUD looks like using Wintin95 (a popular MUD Client):
Plain telnet can also work quite well but a MUD Client offers so much above a basic telnet client that it's almost always better for a new player to begin playing a client. Check the Wintin site, or search for another MUD Client if you'd like to see some other options available.
On to some essential hints / informative tidbits - the first step you will have to do is to create a character:
Like most games - in order to save your progress properly - you have to stop playing the game and save your progress at certain points. In SlothMUD, you will have to exit the game by renting at an Innkeeper in the game. There's at least one on every continent. One of the first steps you should take as a new player is to learn where the Innkeeper is and to rent out and how to return to the game later on! Rent will be charged on the items you do not wear (everything you wear, you will not be charged rent on). Failure to rent out properly will usually mean you come back into the game at near death, or the void fairy will charge you rent anyway or steal some of your items.
You will wear / wield various pieces of equipment and learn skills and spells by reading books. Communication is enabled by a variety of means from global channels (newbie help, auction, quest, gossip), private (direct tells, private channels, grouptells), and semi-public (room-only says).
Generally - every action has a cost (moving costs movement points, if you get hurt, it costs you hit points, casting spells costs mana). You constantly regenerate but a variety of factors affect that regeneration time (sleeping boosts regeneration the best). If you're hungry or thirsty, your regeneration is reduced drastically until you've eaten or drank something!
A lot of the information in the game is hidden and very little becomes public knowledge (this adds to the fun of the game, trust us!).
You gain levels at the guilds by typing "level gain" at the guildmaster of the class you wish to gain a level in. "level up" is the command used at the guildmaster to know what your next level will cost you.
Your statistics will determine your innate abilities and affect a lot of things:
You won't be able to see your statistics until you reach level 8 primary and have picked a secondary class. Until then, the game considers all your statistics to be 12 each.
There's a lot more to learn, so let's move on to part 2 - Class Advice.
[Written: 03-Feb-2010]