Excerpts from The Atomic Chess Book
by Leonard Blackburn

Editor's Note (May 2009): Per request of Leonard, I am only presenting a limited overview of his seminal work as he continues working towards getting this published in book format.  Most of the files listed below have been completed.  Consider this a preview or a taste of the upcoming (hopefully) publication of this book!

Part I: Introduction

  1. What is Atomic Chess? (edited version)
  2. The Rules of Atomic Chess
  3. A Sample Game
  4. Playing On-Line
  5. Atomic Chess Engines
  6. Quick Start Lesson
  7. Notation Used in This Book

Part II: Endgames without Pawns

  1. Connected Kings
  2. King and Queen vs. King
  3. King and Two Queens vs. King
  4. King, Queen, and Knight vs. King
  5. King, Queen, and Bishop vs. King
  6. King and Two Rooks vs. King
  7. King, Rook, and Bishop vs. King
  8. King, Rook, and Knight vs. King
  9. King and Four Queens vs. King and Rook
  10. King and Three Queens vs. King and Rook
  11. King and Three Knights vs. King

Part III: Endgames with Pawns

  1. King and Queen vs. King and Pawn
  2. King, Queen, and Pawn vs. King and Pawn
  3. King, Rook, and Pawn vs. King and Pawn 
  4. More King, Rook, and Pawn Endgames 
  5. King and Pawn Endings -- Equal Pawns
  6. King and Pawn Endings -- Unequal Pawns
  7. Piece vs. Pawn
  8. Pawnitization (preview version)
  9. Connecting Kings to Win
  10. Fortresses
  11. Miscellaneous Endgames
  12. More Miscellaneous Endgames

Part IV: Tactics

  1. Knight Tactics
  2. Rook Tactics
  3. Queen Tactics
  4. Bishop Tactics
  5. Pawn Tactics
  6. Miscellaneous Tactics

Part V: Openings

  1. ECO Codes and Wildchess
  2. A33 Yokke Opening (1. Na3)
  3. A34 Yokke Opening, Standard Defence (1. Na3 b5)
  4. A41 Rekursiv-Hooby Opening (1. e3) (precursor version)
  5. A42 Rekursiv-Hooby, Kalvin Defence (1. e3 f5)
  6. A43 Rekursiv-Hooby, Queen Attack (1. e3 Nf6 2. Qf3)
  7. A44 Rekursiv-Hooby, Mrundersun Defence (1. e3 d6)
  8. A47 Rekursiv-Hooby, Symmetric Variation (1. e3 e6)
  9. A49 Rekursiv-Hooby, Exchange Line (1. e3 e6 2. Qf3 f5 3. Qh5 g6)
  10. A51 Rekursiv-Hooby, Tipau-Siggemannen Counterattack (1. e3 e6 2. Nf3 Nc6)
  11. A53 Rekursiv-Hooby, Mainline (1. e3 e6 2. Nf3 Qf6 3. c3 etc.)
  12. B00 Tipau (1. Nc3)
  13. B16 Tipau, Modern Defence (1. Nc3 e6)
  14. B26 Sicilian (1. Nc3 Nf6)
  15. C00 King Knight Opening (1. Nf3)
  16. C01 King Knight Opening, Mrundersun Defense (1. Nf3 e5)
  17. C05 King Knight, Kamikaze Attack (1. Nf3 f6 2. Nd4)
  18. C11 Exchange, Szura Attack (1. Nf3 f6 2. Nd4 Nh6 3. Nf5 Nxf5 4. Nc3 c6 5. e4)
  19. C14 Trojanknight-Opossum Attack (1. Nf3 f6 2. Nd4 Nh6 3. e3)
  20. C24 King Knight, Two Knights, 2. ... c6 (1. Nf3 f6 2. Nc3 c6)
  21. C25 King Knight, Three Knights (1. Nf3 f6 2. Nc3 Nh6)
  22. C31 Center Attack (1. Nf3 f6 2. e4)
  23. C38 Atomic Attack, Nightrider Defence (1. Nf3 f6 2. e3 e6)
  24. C45 Atomic Attack, Modern Defence (1. Nf3 f6 2. e3 d5)
  25. D00 TrojanKnight Opening (1. Nh3)
  26. D19 WildKiller Attack (1. Nh3 f6 2. Nc3)
  27. D29 TrojanKnight, Modern Defence (1. Nh3 h6)

Part VI: Problems

  1. Twenty One-Move Problems
  2. Twenty Two-Move Problems
  3. Twenty Three-Move Problems
  4. Twenty Four-Move Problems
  5. Twenty Five-Move Problems
  6. Longer Problems

Part VII: Games

  1. Rekursiv vs. Sordid
  2. Sordid vs. Rekursiv